

The modifier will randomly select from all the segments and send the particle to the chosen point on that segment. If the spline has more than one segment, you can use this drop-down to choose which segment to use. If you do, the modifier will not work correctly. That is, do not resize it in Object mode then switch to Model mode and resize it again. Note: if you need to resize a spline, use the scale tool either in Object mode or in Model mode, but do not use both on the same object. But you can use a second emitter to follow the trails of the one which generates the trails. In other words, if you have a Trail object in this field, and the particles to be affected by the modifier are generated by the same emitter used by the Trail object, those particles will be ignored. However, note that a particle cannot be made to follow its own trail. It is possible to use an X-Particles Trail object in this field. Spline primitives may be used in here as well as editable splines. This is the spline the particles will follow. The modifier's effect on a particle can be halted by means of another Action, if desired. Until that point, the particle will not be affected, but once activated for a particular particle, the modifier will continue to influence it as long as it is in the field of effect of the modifier. In this mode, the modifier will only act on a particle when told to do so by an Action. X-Particle Actions have no effect on the modifier in this mode. In this mode, particles will be affected if they come into the field of effect of the modifier. Uncheck this switch to disable the modifier.

This modifier has the following sections:įor the 'Groups Affected', 'Mapping', and 'Falloff' tabs, and for the buttons at the bottom of the interface, please see the ' Common interface elements' page.

#X particles 3.5 dynamics tab how to#
For information about how to use it, please see the section ' Using the Follow Spline modifier'. This modifier moves a particle along a spline.
